

To facilitate such a complex process, Epic Games has introduced nDisplay technology for Unreal Engine.

To display such a large volume of real-time pixels, the rendering of each frame needs to be distributed over a network of machines-with each machine rendering just a section of a frame-and then each frame must be displayed with precise matching of section edges, all at exactly the same time. These aggregated displays often require live and synchronous content to refresh at rates of 60 fps and beyond. Today, it isn’t uncommon to have display systems of various shapes and physical sizes at resolutions exceeding many times the highest of industry standards, such 8K. These displays, which can range from enormous projection domes to complex, high-density arrays of LED screens, can present a real-time scene at virtually any resolution. By Sevan Dalkian With new advances in real-time technology, industries from entertainment to defense are using large, immersive displays to engage participants in custom real-time experiences.
